PILOT LOGBOOK | Chapter 6: Escape from the Bridge

Place:
Hotstepper

Instructions for the pilot:
Now we need to get off the bridge quickly. So use your fast feet in Hotstepper and move in a hurry, but in a good rhythm away to the lower deck.

You can count how many henchmen you can trample under your feet. Mark the result on the map.

Before you get started, check out Emilia's instructions for the mission!

Additional instructions for the pilot:
Repeat as many times as there is plenty of enthusiasm and fitness. When the mission is complete, proceed to task 7, Climbing Mound.